- Lost Path (ludum Dare 45) Mac Os Update
- Lost Path (ludum Dare 45) Mac Os X
- Lost Path (ludum Dare 45) Mac Os 11
Fragments of Euclid is a game about exploring and solving puzzle in a mind-bending environment inspired by M.C. Escher.Enjoy the peaceful mood while trying to understand this strangely connected world.
- VII is a puzzle adventure game with mysterious cult story inspired by the concept of Ludum Dare 45. Play as curious adventurers, follow the mythical and unnameable power lurking beneath, step into the deep unknown.
- Dear Nancy Drew Fans, Apple's latest version of macOS, 10.15 Catalina, and 10.16 Big Sur may look a lot like earlier versions of the operating system, but its vastly different. As you may be aware, the biggest change is that Apple no longer supports older 32-bit apps or games in Apple's 64-bit operating system. Unfortunately,.
Lost Path (ludum Dare 45) Mac Os Update
All Entries (2635)
All Entries | Jam Entries | Compo Entries | Guests and Media Entries
Lost Path (ludum Dare 45) Mac Os X
[ 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 ] Next
[ 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 ] Next
All Entries | Jam Entries | Compo Entries | Guests and Media Entries
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
All Entries | Jam Entries | Compo Entries | Guests and Media Entries
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it's because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select 'Empty Cache and Hard Reload'. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN'T SHOW UP: If you can't find your game, it's usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like 'porting' to support more players). We also allow 'typo' bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Here's how you use PyInstaller and PyGame to create a single-file executable from a project that has a data
directory that contains resources like images, fonts, and music.
- Get PyInstaller.
- On Windows, you might also need pywin32 (and possibly MinGW if you don't have Visual Studio).
- On Mac OS X, you will need XCode's command line tools. To install the Command Line tools, first install XCode from the App Store, then go to Preferences – Downloads and there is an option to download them there.
- Modify your code so that whenever you refer to your
data
directory, you wrap it using the following function:An example of usage would be
This is mostly for convenience – it allows you to access your resources while developing, but then it'll add the right prefix when it's in the deployment environment.
- Specify exactly where your fonts are (and include them in the data directory). In other words, don't use
font = Font(None, 26)
. Instead, use something likefont = Font(resource_path(os.path.join('data', 'freesansbold.ttf')), 14)
. - Generate the
.spec
file.- Windows: (You want a single EXE file with your data in it, hence
--onefile
). - Mac OS X: (You want an App bundle with windowed output, hence
--windowed
).
- Windows: (You want a single EXE file with your data in it, hence
- Modify the
.spec
file so that you add yourdata
directory (note that these paths are relative paths to your main directory.- Windows: Modify the section where it says
exe EXE = (pyz,
and add on the next line: - Mac OS X: Modify the section where it says
app = BUNDLE(coll,
and add on the next line:
- Windows: Modify the section where it says
- Rebuild your package.
- Look for your
.exe
or your.app
bundle in thedist
directory.
Phew! That took me a long time – the better part of a few hours to figure out. This post on the PyInstaller list really helped.
So why was I trying to package a Python executable file anyway? Read on…
This weekend, I decided to participate in a 48-hour game design 'competition'. Ludum Dare is a compo that asks you to create a video game from scratch in a 48-hour time period – you have to write your code and create all of your assets in that time period.
This means no reusing graphics, pictures, music, or sound from other projects, for example. You're also not supposed to reuse code either. I decided to participate on the Thursday the day before. Most people use the previous weekend as a 'warmup weekend' to test their tools, get some practice, and so forth. (My entry is located here, by the way).
Dragonragers mac os. I'll do a more detailed compo writeup later, but I just want to concentrate on one thing that kept me up for hours after the competition: getting a Windows executable created from a Python project that uses PyGame and a data directory.
I rather enjoy Python as a programming language. The syntax is reasonably concise, the language does a lot of things for you, and it's well-laid out. There's also a lot of good support in the form of third-party libraries. I've been using Python for various things for the past few years (usually small scripts for data extraction and analysis in research).
One thing I had never thought about before was distributing a Python project as an executable package, and while it was on my mind throughout the entire compo, I didn't actually learn the process of creating the package until the last hour of the comp before submission. After you submit your primary platform, Ludum Dare allows you around 48 hours to compile for Windows, since the majority of reviewers use Windows. Calming sphere mac os.
The ideal submission is a single binary file (an .exe file for Windows) that doesn't have to extract a lot of data, so that it's easy for people to download and run your game.
Lost Path (ludum Dare 45) Mac Os 11
PyInstaller vs. Py2exe vs. Py2app
I went on a wild goose chase trying to find out how to make a single executable file out of a Python project that would include all of my data assets. I first tried py2exe and py2app. py2app mostly worked all right, but py2exe was a pretty big mess.
The end story is that PyInstaller is newer and shinier than py2exe, and that you need to secret sauce code that someone out there on the Internet found before I did. PyInstaller basically runs EXE files by extracting the assets into a temporary data file that has a path _MEIPASS in it ((technical details here). Be sure that you check that every file is loaded in through that wrapper. The Tree() TOC syntax was also confusing, but basically, it's the relative path of your data files and it will automatically load all of the files in that directory. Make sure it exists in the EXE portion (Windows) or the APP portion (Mac).
There's a Make/Build cycle in PyInstaller to generate the spec file and build it in a single step as well – I find it easier to do that to generate the spec file and do an initial binary run, then to modify the spec and run PyInstaller again with the spec file as the argument. PyInstaller is pretty smart about rebuilding, and you save a lot of time.
I think in the long run, if you compare py2exe, py2app, and PyInstaller, PyInstaller is the program worth learning. It did have a pretty sharp curve for me – it didn't help that I was trying to do this late at night after a challenging weekend!
If you do wish to use py2app to build your Mac OS X application bundle, then do keep in mind that you need to have a import pygame._view
because of some kind of obscure issue.
Anyway, that's all there is to this post for now.
Game jam jam game mac os. Here's the setup.py I used for py2app.